Wednesday, 4 May 2016

Blockout in Unreal Part 1

Began importing assess into Unreal engine. I'm pretty satisfied with the result so far, the scaling ratio between character and the environment i believe is pretty believable and accurate.


I think at this point in time it's debatable if i should make surfaces smooth or not.  As of this moment it's only noticeable because objects aren't connected. such as the bend in the wall of the left.
I'll revise this later.




So i've been playing around with the panels on the walls in Unreal engine, and quickly realized that it wasn't quite correct. The shape was too fat so it was coming in too far cutting into the skirting around the floor, which i just need it to be tucked behind.

So i went back and remodeled parts of it and making it more blocky and less fat. 


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