Just taking some final screenshots, oh and i added blood.
As a final thing I want to re-highlight the importance of a focus point, Originally i wanted to achieve this via using the lighting as a sense of direction, of where to go and possibly investigate. The lights are a very good way to do this but can't always work. I found that if i made the scene much darker i'd be getting too harsh of a contrast and lots of black, which is not realistic in most situations. So the blood was to give the player a choice: Do i follow the unlit path? Or do you go to Deck B where things aren't looking to great.
Overall I'm fairly happy with this scene, I do believe there's more that can be done but I don't want to come over attached to this.
Quixel has been awesome for this scene, I had some issues very early on however It became a very consistent.
Unlit scene demonstrating the importance of light.
I'll be posting on my website, Polycount, Artsation and most social media in the next few days once I've added banners and optimization to my favourites.
If you've been following this space, thanks for riding along and hopefully I'll see you on the next project. - Charlie




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