Thursday, 4 August 2016

Painting In Quixel

This is a wip of how it's coming along. The workflow is great, i haven't done much painting using a tablet yet, i think i'll be doing some handpainting as a final pass.

ID maps are key even if they're not to create automated materials, it saves so much time by having masks ready. I've been creating my masks through maya just by using the Quxiel plugin and baking the textures to a folder. This method seems quick enough without having to use Substance painter to create my id maps. Which i may intend on doing if i have any complicated meshes.


This render is in 3do and the concept i'm using for inspiration is below.


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