So for my textures i think i'll use some of these images for reference when creating materials in Substance Designer. I'll first start off by making something clean to get to grips with it as i haven't used Designer for hard surface before.
I think my idea for textures will include both clean / slightly worn to very worn/ dirty the further down the corridor goes the more destroyed the textures become i feel this is a good place to start.
Designer should be good for this as i can make multiple textures from the same project by creating a clean texture first and then later adding more to it for example peeling paint / rust / dirt.
Looking forward to it, here are just some quick image references.




Of course i'll still be sticking to the feel of the original concept but i'll try and push the textures as far as i can. :)



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